

Running to his third elevator going higher in the station, Sonic finds the retreating Eggman. Sonic takes another elevator higher in the mechanical contraption. Soon after being bested, Eggman files upward as the exits open. One difference is that Eggman has lost the ability to drop exploding spike balls, and now can activate spike traps from the center floor. Sonic comes to a second corridor where he speeds towards a room (with a layout similar to the Casino Night boss) where the exits have been blocked and Eggman descends from above in the Catcher Eggman. After being defeated Eggman flies away, and Sonic uses a high speed elevator to go deeper in the station.

One, the platforms Sonic can stand on are floating slowly up and down, and two, Eggman takes considerably less hits than his Splash Hill Zone encounter. The first battle starts with Eggman using his hammer ball, Although there are two slight differences to it.

Station Zone: Final Showdown in SpaceĪfter Sonic arrives on the station, Sonic runs forward to the first corridor with the same layout as the Splash Hill Zone, as Eggman hovers from above to fight Sonic with his first of four battles. Sonic recklessly flies after the mad scientist to the space station in outer space.Į.G.G.

Sonic then jumps to the bottom of the screen and rises with a small red rocket with a handle on the outside. At Splash Hill, Eggman turns around and meets his tailgater, laughs, and then rises toward the sky. Right after Sonic defeats Eggman for the fourth time, the hedgehog chases Eggman through Splash Hill Zone at sunset. Station Zone: Final Showdown in Spaceīefore the zone starts, there is a short interlude in the console and PC versions.
